I'm Lars, a Creative Media and Game Technologies student at Breda University of Applied Sciences (BUas), with a background starting off in graphics programming. I'm currently exploring a bunch of different things in and around game development. I write about what interests me in technology on here. Whether that's graphics and rendering work or anything else I do along the way. You can find those posts on the Articles page.

Projects

BLE for Unreal

BLE for Unreal
Unreal EngineOS APIsMultithreadingBLE Protocol

For an individual project I created a plugin for Unreal Engine to interact with BLE (Bluetooth Low Energy) devices. Leveraging threads and static blueprint analysis throughout.

Duration: 2 months

Contributions: WinRT implementation | External threads | Static blueprint analysis

Team: Solo

October 2026

Suck It Up!

Suck It Up!
Single-player gameTeam projectUnreal Engine

Suck It Up! is an action game made in Unreal Engine. Your goal is to clear a planet from an alien critter manifestation

Duration: 6 months

Contributions: Procedural locomotion | Editor tools | Gameplay behavior tools

Team: 7 Programmers, 8 Designers and 10 Visual artists

July 2026

Blightspire

Blightspire
Single-player gameTeam projectCustom Engine

A Boomer shooter built on a custom engine deployed on Steam as part of a six month third year project.

Duration: 6 months

Contributions: Pathfinding | Level collision | Scripting VM | Art assets

Team: 9 programmers & 1 designer

July 2025

Blossom

Blossom
Single-player gameTeam projectCustom Engine

A game about a bee that has to restore nature to it's equilibrium

Duration: 3 months

Contributions: PS5 Porting | Graphics pipeline

Team: 8 programmers, 3 visual artists and 1 designer

July 2024

Indirect lighting through probes

Indirect lighting through probes
GraphicsRenderingPS5

An indirect lighting scheme using statically baked probes as part of a year 2 specialization project. Implemented on a PS5.

Duration: 2 months

Contributions: PS5 Graphics API | Static irradiance integration pipeline

Team: Solo

January 2024

2D GPU Accelerated-Raytracing

2D GPU Accelerated-Raytracing
GraphicsRenderingCustom GPU BVH

A year 1 project, The assignment was a 2D CPU Raytracer. I extended the project to accelarate results by using a custom BVH on the GPU through compute work.

Duration: 2 months

Contributions: GPU | Custom BVH | Vulkan | Temporal Anti-Aliasing

Team: Solo

April 2023

3D RTS

WindowsLinuxRaspberyy

A year 1 project that had us extending a 2D RTS game to 3D on a Raspberry pi. I wanted to challenge myself by creating a cross platform application for the first time: Linux and Windows

Duration: 2 months

Contributions: Cross platform backend handling | OpenGL | OpenGLES

Team: Solo

April 2023